Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein (-) Onderwijs (7) Architectuur, Energie & Bouw (2) Tech & IT (1) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Media & Communicatie (1) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden Thema's onderwijs en vorming (11) didactische innovatie (7) preventieve gezondheid (6) digital health (6) sociale interventies met impact (5) digitale tools (5) educatieve technologie (4) (-) innovatieve leeromgevingen (4) gezonde omgeving (4) welzijn in het onderwijs (4) palliatieve zorg (3) (-) stem/steam (3) quality of life (3) digital skills & mediawijsheid (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) gender en gelijke kansen (2) sport & coaching (1) vital cities (1) slaaphygiëne (1) product design (1) digital storytelling and influencing (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) duurzaamheid (1) clil (1) selfie (1) groene transitie (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst