POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (21) Architectuur, Energie & Bouw (6) (-) Onderwijs (5) Productontwerp, Digital Design & Arts (4) (-) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (7) didactiek (4) (-) ai (4) (-) co-creatie (3) stem (3) social creativity (2) digital applications (2) coaching (1) motivatie (1) blended learning (1) game technology (1) 5g (1) simulatie onderwijs (1) mixed reality (1) Thema's digital skills & mediawijsheid (2) stem/steam (2) digitale tools (2) didactische innovatie (2) educatieve technologie (1) onderwijs en vorming (1) cyber security (1) Zoeken op tekst