KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. RE4F With Rethink Energy 4 Food, the project consortium aims to accelerate the energy transition in the Flemish food industry. New technology solutions are being developed at foodcompanies to contribute to the Flemish 2030 goals. Resilient VEG-i-TEC This project investigates how, using new fixed and mobile infrastructure, advanced smart energy and water management can lead to water, electricity and heat optimizations at agri-food companies. WaterWarmth In this project, we will explore the potential of utilizing the River Leie as a heat source to efficiently and intelligently warm future buildings of Howest and the city of Kortrijk. CoT - EMS DOE For cities, keeping the energy bill affordable is a challenge. Howest is assisting Kortrijk city in this regard. Through pilot projects in Kortrijk Weide and Transfo Zwevegem, the Smart Technology Energy lab is developing a data architecture for smart control of energy systems. Filter Expertisedomein (-) Architectuur, Energie & Bouw (6) Tech & IT (3) (-) Productontwerp, Digital Design & Arts (1) Media & Communicatie (1) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) energie (4) ar/vr/xr (4) ai (4) (-) social creativity (3) digital applications (2) co-creatie (2) stem (2) design thinking (2) game technology (2) transmediale formats (2) artificial intelligence (1) immersive technology (1) didactiek (1) blended learning (1) motion capture (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's stem/steam (2) voedingsindustrie (2) digitale tools (1) smart grids (1) product design (1) groene transitie (1) Zoeken op tekst