EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. BiKC infrastructuur Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services. WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Filter Expertisedomein (-) Tech & IT (8) Productontwerp, Digital Design & Arts (6) Gezondheid & Zorg (3) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Onderwijs (1) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden ai (4) energie (2) blockchain (1) ar/vr/xr (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) (-) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) (-) metaverse (2) (-) game ontwikkeling en technologie (1) stem/steam (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst