ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein Onderwijs (9) (-) Mens & Samenleving (3) (-) Tech & IT (2) (-) Media & Communicatie (2) Gezondheid & Zorg (1) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (11) industrie 4.0 (6) sociale interventies met impact (5) digital skills & mediawijsheid (5) (-) onderwijs en vorming (5) digitaal ondernemen en logistiek (5) big data and analytics (5) preventieve gezondheid (4) digital health (4) vital cities (4) gezonde omgeving (4) educatieve technologie (3) marketing & communicatie (3) sport & coaching (3) quality of life (3) digital storytelling and influencing (3) stem/steam (2) leefbare omgeving (2) (-) innovatieve ondersteuning in en door de gemeenschap (2) game ontwikkeling en technologie (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) welzijn in het onderwijs (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst