YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Onderwijs (6) (-) Productontwerp, Digital Design & Arts (5) (-) Tech & IT (4) Architectuur, Energie & Bouw (3) Gezondheid & Zorg (3) Mens & Samenleving (2) Sport, Toerisme & Recreatie (2) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) stem (2) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) big data and analytics (5) product design (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) (-) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) (-) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) circulaire economie (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst