EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein (-) Tech & IT (5) (-) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden blockchain (1) ar/vr/xr (1) ai (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) big data and analytics (5) product design (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) (-) sport & coaching (3) gezonde omgeving (3) quality of life (3) (-) metaverse (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) circulaire economie (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst