VersnelAI This project demonstrates best practices for Flemish SMEs to handle their data more maturely. Utilizing the most efficient technologies, we ensure that unstructured data is transformed into valuable big data. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. DIGITALIS EDIH DIGITALIS provides support to local businesses in the areas of AI, industrial digitization, and cybersecurity.As part of Digital Europe, a call was launched to establish European Digital Innovation Hubs (EDIH). EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. ICIL 4_0 The main focus of this project is to create general awareness within the Flemish industry and logistics sectors about the real risks related to cybersecurity. The goal is to activate this target audience to enhance their cybersecurity capacity. No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Tech & IT (10) Onderwijs (10) Architectuur, Energie & Bouw (3) (-) Gezondheid & Zorg (3) Mens & Samenleving (2) Media & Communicatie (2) Sport, Toerisme & Recreatie (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (5) energie (2) ar/vr/xr (2) digital applications (1) didactiek (1) mixed reality (1) Thema's digitale tools (14) cyber security (14) digital health (10) preventieve gezondheid (9) (-) onderwijs en vorming (7) (-) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (3) innovatieve leeromgevingen (3) marketing & communicatie (2) stem/steam (2) vital cities (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst