Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Tech & IT (15) Gezondheid & Zorg (7) Mens & Samenleving (5) Sport, Toerisme & Recreatie (5) (-) Onderwijs (4) Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ai (3) digital applications (2) blockchain (1) ar/vr/xr (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's (-) digitale tools (15) cyber security (14) onderwijs en vorming (11) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) industrie 4.0 (6) digital skills & mediawijsheid (5) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) (-) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) metaverse (2) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst