AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. GAICIA How can we protect industrial networks from cyberattacks by using artificial intelligence to predict hackers' behavior? GAICIA (Utilizing Behavior-Based Artificial Intelligence Against Cyber-Industrial Attacks) seeks to answer this question during this research. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. UPSKILL Blue Energy To support the growth and development of the economically significant sector 'Blue Energy,' a state-of-the-art training center is being established in Bluebridge at the Ostend Science Park, in collaboration with POM West Flanders. DIGITALIS EDIH DIGITALIS provides support to local businesses in the areas of AI, industrial digitization, and cybersecurity.As part of Digital Europe, a call was launched to establish European Digital Innovation Hubs (EDIH). No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Pagination First page Previous page 1 2 3 4 5 6 7 8 Next page Last page Filter Expertisedomein (-) Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (16) ar/vr/xr (12) blockchain (5) 5g (4) digital applications (3) energie (3) didactiek (3) iot (2) ux - user experience (2) ui - user interfaces (2) co-creatie (1) cloud (1) stem (1) nanosequencing (1) serious games (1) interprofessioneel werken (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (13) onderwijs en vorming (12) didactische innovatie (8) educatieve technologie (7) sociale interventies met impact (7) industrie 4.0 (6) innovatieve leeromgevingen (5) big data and analytics (5) gezonde omgeving (5) preventieve gezondheid (4) digital health (4) digital skills & mediawijsheid (4) stem/steam (4) vital cities (4) digitaal ondernemen en logistiek (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) palliatieve zorg (2) leefbare omgeving (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) taalbeleid (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst