POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (10) (-) Tech & IT (7) Gezondheid & Zorg (5) (-) Architectuur, Energie & Bouw (2) Mens & Samenleving (2) Sport, Toerisme & Recreatie (2) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (1) ar/vr/xr (1) co-creatie (1) didactiek (1) ai (1) Thema's digitale tools (14) cyber security (14) industrie 4.0 (7) digital health (7) digital skills & mediawijsheid (5) onderwijs en vorming (5) (-) didactische innovatie (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) (-) quality of life (4) stem/steam (3) sport & coaching (3) vital cities (3) innovatieve leeromgevingen (3) marketing & communicatie (2) product design (2) welzijn in het onderwijs (2) metaverse (2) sociale interventies met impact (1) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst