DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Pagination First page Previous page 1 2 3 4 Filter Expertisedomein Tech & IT (17) Onderwijs (17) Gezondheid & Zorg (7) Architectuur, Energie & Bouw (5) Productontwerp, Digital Design & Arts (4) Mens & Samenleving (4) Sport, Toerisme & Recreatie (4) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden ai (4) social creativity (3) digital applications (3) ar/vr/xr (3) co-creatie (3) didactiek (3) stem (2) blockchain (1) energie (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's (-) digitale tools (18) onderwijs en vorming (17) cyber security (14) digital health (11) preventieve gezondheid (10) (-) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) (-) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) product design (6) game ontwikkeling en technologie (5) (-) innovatieve leeromgevingen (5) big data and analytics (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) metaverse (3) circulaire economie (2) ondernemerschap (2) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst