YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. MimiQgame URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. Pendelfonds The commuting system needs to be more sustainable. The proportion of cycling and public transport in commuting needs to increase. To achieve these objectives, the Commuting Fund has been established.The Commuting Fund will undertake various actions to attain these goals: Filter Expertisedomein Mens & Samenleving (3) Tech & IT (2) Architectuur, Energie & Bouw (1) Gezondheid & Zorg (1) Productontwerp, Digital Design & Arts (1) Sport, Toerisme & Recreatie (1) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden stem (1) game technology (1) motion capture (1) Thema's digitale tools (17) onderwijs en vorming (15) cyber security (14) preventieve gezondheid (10) digital health (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) (-) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) leefbare omgeving (3) metaverse (3) innovatie (3) circulaire economie (2) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) gen z (2) ondernemerschap (2) logistiek 4.0 (2) (-) duurzaamheid (2) d4e1 (2) groene transitie (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) taalbeleid (1) audio (1) (-) revalidatie (1) industriele security (1) sustainable industrialization (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) (-) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst