QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. Filter Expertisedomein Media & Communicatie (2) Onderwijs (1) Gezondheid & Zorg (1) Tech & IT (0) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) storytelling (2) (-) ar/vr/xr (2) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) immersive technology (1) didactiek (1) mixed reality (1) Thema's cyber security (5) digital skills & mediawijsheid (3) (-) onderwijs en vorming (3) game ontwikkeling en technologie (2) marketing & communicatie (2) didactische innovatie (2) industrie 4.0 (1) educatieve technologie (1) stem/steam (1) digitale tools (1) (-) vermaatschappelijking van zorg en welzijn (1) digital storytelling and influencing (1) gen z (1) metaverse (1) audio (1) Zoeken op tekst