ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (2) Media & Communicatie (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) storytelling (2) (-) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's (-) onderwijs en vorming (4) digital skills & mediawijsheid (3) industrie 4.0 (2) digitale tools (2) cyber security (2) digitaal ondernemen en logistiek (2) big data and analytics (2) educatieve technologie (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) smart grids (1) innovatieve leeromgevingen (1) digital storytelling and influencing (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) Zoeken op tekst