QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Filter Expertisedomein Media & Communicatie (2) Tech & IT (1) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) (-) simulatie onderwijs (1) interprofessioneel werken (1) (-) business optimalisation (1) kunststoffen (1) 3d print (1) (-) mixed reality (1) web 3 (1) Thema's onderwijs en vorming (3) digital skills & mediawijsheid (2) marketing & communicatie (1) stem/steam (1) digitale tools (1) digital storytelling and influencing (1) logistiek 4.0 (1) virtual humans (1) Zoeken op tekst