ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Filter Expertisedomein Tech & IT (2) Onderwijs (1) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) social creativity (2) (-) ai (2) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (6) industrie 4.0 (3) (-) onderwijs en vorming (3) stem/steam (3) digitale tools (3) big data and analytics (3) digital skills & mediawijsheid (2) educatieve technologie (1) marketing & communicatie (1) didactische innovatie (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) (-) product design (1) metaverse (1) Zoeken op tekst