EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (11) Productontwerp, Digital Design & Arts (5) Onderwijs (4) Architectuur, Energie & Bouw (2) Media & Communicatie (2) Gezondheid & Zorg (1) Business & Ondernemen (1) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) coaching (3) co-creatie (3) (-) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) (-) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) didactische innovatie (4) educatieve technologie (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) stem/steam (2) digitale tools (2) industrie 4.0 (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) duurzaam ruimtegebruik (1) Zoeken op tekst