POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Onderwijs (4) Tech & IT (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden (-) didactiek (3) (-) ar/vr/xr (2) digital applications (1) (-) co-creatie (1) ai (1) Thema's cyber security (5) (-) didactische innovatie (5) educatieve technologie (3) digital skills & mediawijsheid (3) game ontwikkeling en technologie (2) onderwijs en vorming (2) stem/steam (2) digitale tools (2) industrie 4.0 (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) Zoeken op tekst