I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (10) Architectuur, Energie & Bouw (8) Onderwijs (4) Productontwerp, Digital Design & Arts (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (21) ai (21) (-) energie (10) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (2) (-) ui - user interfaces (2) mixed reality (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) Thema's industrie 4.0 (3) digitale tools (3) didactische innovatie (3) educatieve technologie (2) big data and analytics (2) digital skills & mediawijsheid (1) onderwijs en vorming (1) cyber security (1) Zoeken op tekst