QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. BiKC infrastructuur Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (4) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) ai (4) storytelling (2) energie (2) podcasts (1) social creativity (1) digital applications (1) artificial intelligence (1) (-) coaching (1) ar/vr/xr (1) didactiek (1) cloud (1) nanosequencing (1) mixed reality (1) Thema's (-) onderwijs en vorming (3) digitale tools (3) industrie 4.0 (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) cyber security (2) gezondheidsbevordering (2) (-) big data and analytics (2) educatieve technologie (1) digital health (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) smart grids (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) innovatie (1) Zoeken op tekst