QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Tech & IT (3) Gezondheid & Zorg (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden digital applications (3) (-) ai (3) (-) coaching (2) ar/vr/xr (2) podcasts (1) social creativity (1) storytelling (1) blockchain (1) energie (1) didactiek (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's cyber security (6) (-) digitale tools (4) industrie 4.0 (3) onderwijs en vorming (3) big data and analytics (3) preventieve gezondheid (2) digital skills & mediawijsheid (2) smart grids (2) gezondheidsbevordering (2) educatieve technologie (1) digital health (1) (-) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) innovatie (1) Zoeken op tekst