ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). Filter Expertisedomein Tech & IT (3) Onderwijs (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) ai (3) storytelling (2) podcasts (1) social creativity (1) digital applications (1) (-) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) (-) ar/vr/xr (1) didactiek (1) iot (1) mixed reality (1) Thema's cyber security (7) (-) onderwijs en vorming (4) digitale tools (4) industrie 4.0 (3) digital skills & mediawijsheid (3) didactische innovatie (3) big data and analytics (3) educatieve technologie (2) preventieve gezondheid (2) game ontwikkeling en technologie (2) marketing & communicatie (2) smart grids (2) gezondheidsbevordering (2) digital health (1) stem/steam (1) slaaphygiëne (1) innovatieve leeromgevingen (1) (-) digitaal ondernemen en logistiek (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) innovatie (1) Zoeken op tekst