ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (17) Onderwijs (6) Productontwerp, Digital Design & Arts (6) Sport, Toerisme & Recreatie (5) Gezondheid & Zorg (4) Media & Communicatie (3) Architectuur, Energie & Bouw (1) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden (-) ar/vr/xr (21) ai (21) energie (10) (-) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) game technology (3) ux - user experience (2) ui - user interfaces (2) mixed reality (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) Thema's cyber security (5) didactische innovatie (4) educatieve technologie (3) digitale tools (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) onderwijs en vorming (2) metaverse (2) industrie 4.0 (1) digital health (1) marketing & communicatie (1) Zoeken op tekst