Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (43) Onderwijs (25) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (13) Gezondheid & Zorg (13) (-) Media & Communicatie (7) Business & Ondernemen (3) Mens & Samenleving (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (6) social creativity (2) storytelling (2) digital applications (2) ai (2) game technology (2) transmediale formats (2) podcasts (1) blockchain (1) coaching (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) immersive technology (1) didactiek (1) blended learning (1) motion capture (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's game ontwikkeling en technologie (4) digital skills & mediawijsheid (4) marketing & communicatie (3) product design (3) digital storytelling and influencing (3) onderwijs en vorming (2) stem/steam (2) gen z (2) metaverse (2) preventieve gezondheid (1) digital health (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digitaal ondernemen en logistiek (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) Zoeken op tekst