ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (10) Tech & IT (7) Gezondheid & Zorg (6) (-) Mens & Samenleving (5) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Media & Communicatie (2) (-) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (1) mixed reality (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) digitale tools (5) vital cities (5) product design (5) preventieve gezondheid (4) digital health (4) stem/steam (4) sport & coaching (3) (-) gezonde omgeving (3) marketing & communicatie (2) (-) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst