EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein Gezondheid & Zorg (12) Tech & IT (9) Sport, Toerisme & Recreatie (9) (-) Mens & Samenleving (4) Architectuur, Energie & Bouw (2) (-) Productontwerp, Digital Design & Arts (2) Onderwijs (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) digitale tools (5) vital cities (5) product design (5) preventieve gezondheid (4) (-) digital health (4) stem/steam (4) sport & coaching (3) (-) gezonde omgeving (3) marketing & communicatie (2) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst