EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein Tech & IT (5) (-) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (2) Sport, Toerisme & Recreatie (2) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (1) ai (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) digitale tools (5) vital cities (5) product design (5) preventieve gezondheid (4) digital health (4) stem/steam (4) (-) sport & coaching (3) gezonde omgeving (3) marketing & communicatie (2) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) (-) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst