ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. Filter Expertisedomein Tech & IT (10) Onderwijs (10) Architectuur, Energie & Bouw (3) (-) Gezondheid & Zorg (3) (-) Mens & Samenleving (2) Media & Communicatie (2) Sport, Toerisme & Recreatie (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (1) mixed reality (1) Thema's preventieve gezondheid (10) digital health (10) sociale interventies met impact (8) digitale tools (8) gezonde omgeving (7) quality of life (6) vital cities (5) (-) onderwijs en vorming (4) welzijn in het onderwijs (4) educatieve technologie (3) palliatieve zorg (3) sport & coaching (3) stem/steam (2) big data and analytics (2) game ontwikkeling en technologie (1) cyber security (1) didactische innovatie (1) gezondheidsbevordering (1) slaaphygiëne (1) innovatieve leeromgevingen (1) healthy aging (1) product design (1) digital storytelling and influencing (1) Zoeken op tekst