Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein Tech & IT (9) Onderwijs (2) (-) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) coaching (1) immersive technology (1) didactiek (1) ai (1) blended learning (1) game technology (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's preventieve gezondheid (6) digital health (6) game ontwikkeling en technologie (4) (-) digitale tools (3) product design (3) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) gezonde omgeving (2) quality of life (2) metaverse (2) palliatieve zorg (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) slaaphygiëne (1) leefbare omgeving (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) innovatie (1) Zoeken op tekst