YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Filter Expertisedomein (-) Onderwijs (7) Tech & IT (2) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (1) (-) Mens & Samenleving (1) Media & Communicatie (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) didactiek (1) Thema's onderwijs en vorming (10) sociale interventies met impact (7) didactische innovatie (7) (-) educatieve technologie (5) (-) stem/steam (4) digitale tools (4) innovatieve leeromgevingen (4) vital cities (3) gezonde omgeving (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) leefbare omgeving (2) quality of life (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) digital health (1) sport & coaching (1) digital storytelling and influencing (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst