EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Productontwerp, Digital Design & Arts (6) Tech & IT (5) (-) Onderwijs (2) (-) Gezondheid & Zorg (2) Mens & Samenleving (2) Sport, Toerisme & Recreatie (2) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's onderwijs en vorming (12) preventieve gezondheid (9) digital health (9) digitale tools (9) didactische innovatie (9) educatieve technologie (6) stem/steam (6) gezonde omgeving (5) quality of life (5) welzijn in het onderwijs (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) palliatieve zorg (3) sociale interventies met impact (3) (-) sport & coaching (2) big data and analytics (2) (-) product design (2) game ontwikkeling en technologie (1) marketing & communicatie (1) cyber security (1) vital cities (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) Zoeken op tekst