REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) (-) Onderwijs (1) Mens & Samenleving (1) Tech & IT (0) Architectuur, Energie & Bouw (0) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden social creativity (1) kunststoffen (1) 3d print (1) Thema's onderwijs en vorming (10) didactische innovatie (8) preventieve gezondheid (6) digital health (6) digitale tools (5) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) (-) product design (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) digital skills & mediawijsheid (3) gezonde omgeving (3) quality of life (3) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) metaverse (2) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) slaaphygiëne (1) leefbare omgeving (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst