EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Tech & IT (11) Gezondheid & Zorg (10) Onderwijs (9) Sport, Toerisme & Recreatie (8) (-) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (2) (-) Architectuur, Energie & Bouw (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's game ontwikkeling en technologie (5) product design (5) stem/steam (4) digitale tools (3) industrie 4.0 (2) (-) digital health (2) marketing & communicatie (2) (-) didactische innovatie (2) sport & coaching (2) vital cities (2) gezonde omgeving (2) quality of life (2) metaverse (2) educatieve technologie (1) preventieve gezondheid (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) onderwijs en vorming (1) circulaire economie (1) innovatieve leeromgevingen (1) big data and analytics (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) Zoeken op tekst