RE4F With Rethink Energy 4 Food, the project consortium aims to accelerate the energy transition in the Flemish food industry. New technology solutions are being developed at foodcompanies to contribute to the Flemish 2030 goals. Resilient VEG-i-TEC This project investigates how, using new fixed and mobile infrastructure, advanced smart energy and water management can lead to water, electricity and heat optimizations at agri-food companies. WaterWarmth In this project, we will explore the potential of utilizing the River Leie as a heat source to efficiently and intelligently warm future buildings of Howest and the city of Kortrijk. CoT - EMS DOE For cities, keeping the energy bill affordable is a challenge. Howest is assisting Kortrijk city in this regard. Through pilot projects in Kortrijk Weide and Transfo Zwevegem, the Smart Technology Energy lab is developing a data architecture for smart control of energy systems. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. XR in de realiteit Many schools have the ambition to implement Virtual Reality (VR), Augmented Reality (AR), or overarching eXtended Reality (XR) in their offerings. Especially for students for whom skill training is a core task, XR applications can add value. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. Filter Expertisedomein Tech & IT (12) (-) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (4) (-) Onderwijs (3) Media & Communicatie (2) Gezondheid & Zorg (1) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) energie (4) (-) ar/vr/xr (3) co-creatie (3) social creativity (2) didactiek (2) ai (2) stem (2) design thinking (2) artificial intelligence (1) serious games (1) interprofessioneel werken (1) Thema's didactische innovatie (2) voedingsindustrie (2) educatieve technologie (1) onderwijs en vorming (1) digitale tools (1) smart grids (1) groene transitie (1) Zoeken op tekst