ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. Filter Expertisedomein Onderwijs (15) (-) Tech & IT (9) Architectuur, Energie & Bouw (4) Gezondheid & Zorg (4) Media & Communicatie (4) Productontwerp, Digital Design & Arts (3) Mens & Samenleving (3) Business & Ondernemen (1) Sport, Toerisme & Recreatie (1) Kernwoorden ai (3) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) (-) onderwijs en vorming (4) didactische innovatie (4) (-) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) (-) stem/steam (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst