GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein (-) Tech & IT (5) Productontwerp, Digital Design & Arts (4) Sport, Toerisme & Recreatie (3) Media & Communicatie (3) Gezondheid & Zorg (2) Onderwijs (1) Business & Ondernemen (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Kernwoorden ar/vr/xr (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) digital skills & mediawijsheid (5) big data and analytics (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) (-) sport & coaching (3) gezonde omgeving (3) quality of life (3) (-) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) stem/steam (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst