ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). ICIL 4_0 The main focus of this project is to create general awareness within the Flemish industry and logistics sectors about the real risks related to cybersecurity. The goal is to activate this target audience to enhance their cybersecurity capacity. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (10) (-) Tech & IT (7) Gezondheid & Zorg (6) Mens & Samenleving (2) Media & Communicatie (2) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (3) digital applications (1) didactiek (1) iot (1) mixed reality (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) (-) digital health (3) educatieve technologie (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) game ontwikkeling en technologie (1) marketing & communicatie (1) didactische innovatie (1) vital cities (1) (-) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) (-) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst