ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (11) (-) Tech & IT (6) Gezondheid & Zorg (5) Mens & Samenleving (3) Media & Communicatie (3) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) digital health (3) (-) educatieve technologie (2) (-) preventieve gezondheid (2) digital skills & mediawijsheid (2) (-) onderwijs en vorming (2) sport & coaching (2) gezonde omgeving (2) quality of life (2) game ontwikkeling en technologie (1) (-) marketing & communicatie (1) didactische innovatie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst