QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein (-) Media & Communicatie (3) (-) Tech & IT (2) Onderwijs (2) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) (-) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) ar/vr/xr (1) didactiek (1) ai (1) Thema's cyber security (14) digitale tools (9) industrie 4.0 (6) (-) digital skills & mediawijsheid (5) digitaal ondernemen en logistiek (5) big data and analytics (5) onderwijs en vorming (4) digital health (3) marketing & communicatie (3) educatieve technologie (2) preventieve gezondheid (2) sport & coaching (2) vital cities (2) gezonde omgeving (2) quality of life (2) digital storytelling and influencing (2) game ontwikkeling en technologie (1) stem/steam (1) didactische innovatie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst