Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Filter Expertisedomein (-) Mens & Samenleving (5) Onderwijs (4) Gezondheid & Zorg (4) Sport, Toerisme & Recreatie (2) (-) Tech & IT (1) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (1) Thema's digitale tools (14) cyber security (14) digital health (8) industrie 4.0 (6) preventieve gezondheid (6) (-) sociale interventies met impact (5) digital skills & mediawijsheid (5) onderwijs en vorming (5) vital cities (5) big data and analytics (5) educatieve technologie (4) didactische innovatie (4) sport & coaching (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (3) marketing & communicatie (2) innovatieve leeromgevingen (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) stem/steam (1) digital storytelling and influencing (1) (-) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst