DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. Filter Expertisedomein Onderwijs (8) (-) Tech & IT (6) Gezondheid & Zorg (4) Media & Communicatie (3) Architectuur, Energie & Bouw (1) (-) Productontwerp, Digital Design & Arts (1) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Mens & Samenleving (0) Kernwoorden digital applications (1) co-creatie (1) didactiek (1) ai (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) (-) digital skills & mediawijsheid (5) big data and analytics (5) product design (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) circulaire economie (1) digital storytelling and influencing (1) (-) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst