YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein (-) Tech & IT (6) Onderwijs (6) Gezondheid & Zorg (2) (-) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (2) ai (2) digital applications (1) blockchain (1) didactiek (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) big data and analytics (5) product design (5) (-) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) (-) metaverse (3) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) circulaire economie (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst