WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) (-) Tech & IT (2) Business & Ondernemen (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden blockchain (1) ar/vr/xr (1) ai (1) transmediale formats (1) kunststoffen (1) 3d print (1) web 3 (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) game ontwikkeling en technologie (5) big data and analytics (5) digital health (4) digitaal ondernemen en logistiek (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) sport & coaching (3) product design (3) (-) metaverse (3) educatieve technologie (2) marketing & communicatie (2) onderwijs en vorming (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) d4e1 (2) stem/steam (1) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) (-) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) (-) recyclaat (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst