TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Filter Expertisedomein (-) Tech & IT (4) Onderwijs (2) (-) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (2) Gezondheid & Zorg (1) Sport, Toerisme & Recreatie (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ai (20) ar/vr/xr (15) energie (6) blockchain (5) 5g (5) (-) digital applications (4) social creativity (3) co-creatie (3) stem (3) didactiek (2) game technology (2) ux - user experience (2) ui - user interfaces (2) blended learning (1) simulatie onderwijs (1) (-) mixed reality (1) Thema's digitale tools (3) onderwijs en vorming (2) educatieve technologie (1) game ontwikkeling en technologie (1) digital skills & mediawijsheid (1) didactische innovatie (1) Zoeken op tekst