EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Filter Expertisedomein Gezondheid & Zorg (5) (-) Tech & IT (3) (-) Productontwerp, Digital Design & Arts (1) (-) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) Thema's cyber security (14) digitale tools (12) industrie 4.0 (6) preventieve gezondheid (5) sociale interventies met impact (5) game ontwikkeling en technologie (5) (-) digital health (5) big data and analytics (5) sport & coaching (4) vital cities (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) product design (4) educatieve technologie (3) digital skills & mediawijsheid (3) onderwijs en vorming (3) quality of life (3) metaverse (3) marketing & communicatie (2) stem/steam (2) didactische innovatie (2) leefbare omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) d4e1 (2) circulaire economie (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst