ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. Pendelfonds The commuting system needs to be more sustainable. The proportion of cycling and public transport in commuting needs to increase. To achieve these objectives, the Commuting Fund has been established.The Commuting Fund will undertake various actions to attain these goals: Filter Expertisedomein Onderwijs (9) (-) Tech & IT (4) (-) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) Media & Communicatie (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (2) digital applications (1) blockchain (1) didactiek (1) stem (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (11) digital health (8) preventieve gezondheid (7) industrie 4.0 (6) big data and analytics (5) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) (-) onderwijs en vorming (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) educatieve technologie (2) digital skills & mediawijsheid (2) sport & coaching (2) gezondheidsbevordering (2) welzijn in het onderwijs (2) (-) duurzaamheid (2) innovatie (2) palliatieve zorg (1) sociale interventies met impact (1) game ontwikkeling en technologie (1) marketing & communicatie (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) innovatieve leeromgevingen (1) leefbare omgeving (1) (-) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) d4e1 (1) duurzaam ruimtegebruik (1) Zoeken op tekst