EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein (-) Tech & IT (6) Productontwerp, Digital Design & Arts (6) Onderwijs (4) Media & Communicatie (3) (-) Gezondheid & Zorg (1) Sport, Toerisme & Recreatie (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Mens & Samenleving (0) Kernwoorden digital applications (1) co-creatie (1) didactiek (1) ai (1) Thema's digitale tools (14) cyber security (14) digital health (10) preventieve gezondheid (9) onderwijs en vorming (7) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) educatieve technologie (5) (-) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (3) innovatieve leeromgevingen (3) marketing & communicatie (2) stem/steam (2) vital cities (2) product design (2) metaverse (2) (-) game ontwikkeling en technologie (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst