ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Filter Expertisedomein Onderwijs (9) (-) Tech & IT (2) (-) Media & Communicatie (2) (-) Gezondheid & Zorg (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (11) digital health (8) preventieve gezondheid (7) industrie 4.0 (6) digital skills & mediawijsheid (5) (-) onderwijs en vorming (5) digitaal ondernemen en logistiek (5) big data and analytics (5) gezonde omgeving (4) quality of life (4) marketing & communicatie (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) educatieve technologie (2) sport & coaching (2) gezondheidsbevordering (2) digital storytelling and influencing (2) welzijn in het onderwijs (2) duurzaamheid (2) innovatie (2) palliatieve zorg (1) sociale interventies met impact (1) game ontwikkeling en technologie (1) stem/steam (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) innovatieve leeromgevingen (1) leefbare omgeving (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) d4e1 (1) duurzaam ruimtegebruik (1) Zoeken op tekst