EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein Gezondheid & Zorg (5) (-) Tech & IT (4) Media & Communicatie (3) (-) Onderwijs (2) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden digital applications (1) co-creatie (1) didactiek (1) ai (1) Thema's cyber security (14) onderwijs en vorming (11) digitale tools (11) didactische innovatie (8) industrie 4.0 (6) educatieve technologie (6) innovatieve leeromgevingen (5) big data and analytics (5) (-) digital skills & mediawijsheid (4) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) (-) digital health (3) stem/steam (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) sport & coaching (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vital cities (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) taalbeleid (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst